Star Trek Armada 2 Download Mac
As an RTS experience set in outer space, Star Trek: Armada II is much like the original game in functionality. You often control the Enterprise, and as far as gameplay and enjoyment, the sequel exceeds the original since it's more difficult. Unfortunately, though, the creators tossed a few good features from the original that would have made a big difference.
Free star trek armada 2 1.2 update download software at UpdateStar. It was originally introduced to Mac users in Mac OS 9. A Windows version has been available. This is a remake of my video that taught you how to run Armada 2 on windows 7, now this video will teach you how to run Star Trek Armada II on Both Windows 1.
The fully animated video sequence that followed and preceded each level in the original is missing and has been replaced with the captain's voice narrating the objectives of the mission and plot with camera shots of the ships moving about. While not inherently bad, and typical of many other games in the genre, it's more exciting to watch the story unfold through action sequences. Also, Armada II doesn't have the full cast of Star Trek: The Next Generation or focus on Captain Picard, whose voice was used throughout. But, you still have a plethora of options available for unit creation, and the Instant Action mode has limitless possibilities.
You can still change perspectives, allowing you to fully enjoy the action, and Armada II has an action window that depicts battles on the right hand corner of the screen. Clicking on it takes you directly to the scene, where you can quickly get into the action, and you can zoom in or out using the mouse scroll wheel. In single player mode, units you create are often limited to the circumstances of each mission, but as you progress, more technology and research becomes available.
Star Trek Armada 2 Mods
An interesting and unique aspect concerns researching both defensive and offensive tools for your armada, such as researching a shield generator for the sovereign-class ships that can be used in battle. You eventually acquire three separate research stations: a Federation research facility, science station, and Vulcan research institute, with the latter used for researching and developing more powerful armor, weaponry, engines and life support for all of your ships. In Armada II, you don't have a need to research and develop new ships; they just appear as you progress.
The single player game is nicely designed with three campaigns putting you in the control seat of three different races: the Federation, Klingons, and the Borg. Federation missions come first, and you can't move on to others until they're completed in sequence. The Federation missions start easy and don't become difficult until the last Borg confrontations, where you must think and act fast to construct your base and build ships to defend yourself from their constant attacks. After completion of all ten Federation missions, the Klingon missions open up. The storyline moves in a very interesting way because each race is involved in the same conflict. When you begin the Klingon missions, you continue from where the Federation missions ended, but from the Alpha Quadrant.
Each race has the same number of units that operate in similar fashion, but weaponry is different and gives certain races advantages in some situations. Overall, though, the races are very equal in power with units that perform the same functions, but the differences are enough to offer each race a totally different sound and look. Playing the various races is enjoyable, since you feel as if you're controlling something alien.
While single-player mode makes for a really good game, Armada II shines in multiplayer and instant action modes. The former lets you play as any race against up to eight people using a LAN or Internet connection, while instant action lets you choose from any race, map or battle condition against an AI opponent. Both modes are assets, providing limitless gameplay with full capabilities and technologies of all races available. Naturally, though, the multiplayer mode offers even more strategic possibilities due to the unpredictability of other human players.
Graphics: The graphics are nicely done and smooth zoom features offer close views of your ships during the action. Very little slowdown occurs when multiple ships are on the screen.
Sound: The sound consists of the classical Star Trek soundtrack with the voice of Captain Picard, and despite the lack of full motion video sequences of the crew, the voicing is a plus. Sounds change with the different races and make each one unique, including the sound of your cursor highlighting an option.
Enjoyment: The game offers two levels of fun. First, the single-player game provides a story and overall goal. Second, Instant Action and multiplayer modes deal with eliminating the other player(s). Regardless, the first mode would benefit from more solid storyline and full-motion video sequences.
Avast free antivirus for mac os 10.5.8. Replay Value: Multiplayer adds a solid replay factor to Armada II, and the tough AI component in Instant Action mode offers plenty of chances to replay missions.
Star Trek: Armada II is the sequel to the best-selling Star Trek RTS, Star Trek Armada. An innovative game, Star Trek Armada II adds a new level of strategy and realism to the original by allowing players to command from a 3D tactical view. Set in The Next Generation universe, the game's story unfolds through three single-player campaigns played as the Federation, Klingons and Borg. Additionally, the Cardassians, Romulans and Species 8472 will join the fray throughout the single-player campaigns.
People who downloaded Star Trek: Armada 2 have also downloaded:
Star Trek: Armada, Star Trek: Starfleet Command 3, Star Trek: Legacy, Star Trek: Bridge Commander, Star Trek: Elite Force 2, Star Trek: Voyager - Elite Force, Star Trek: Away Team, Star Trek: New Worlds
Star Trek: Armada II | |
---|---|
Developer(s) | Mad Doc Software |
Publisher(s) | Activision |
Director(s) | Ian Lane Davis |
Producer(s) | Ken Davis |
Designer(s) | Steve Nadeau Brian Mysliwy Michael Ryan |
Composer(s) | Danny Pelfrey |
Engine | Storm3D[1][2] |
Platform(s) | Microsoft Windows |
Release |
|
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Star Trek: Armada II is a real-time strategyvideo game published by Activision in 2001, based upon the Star Trek universe.[3] The game was developed by Mad Doc Software. It is the sequel to Star Trek: Armada. Star Trek: Armada II was released by Activision a year after they acquired the full rights to all the franchise holding of the video game's franchise from Viacom.[citation needed] It was the first of the three major Star Trek video game sequel titles[citation needed] that were released by Activision from 2001 until their departure from the franchise in 2003.[4]
Like its predecessor, Armada II is set in the Star Trek: The Next Generation era of the Star Trek universe.[5] The game showcases events in the Alpha Quadrant between the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union, Species 8472, and the Borg.
Star Trek Armada 2 Download Mac Iso
Plot[edit]
Set just six months after the events of Star Trek: Armada, the Borg once again threaten the Alpha Quadrant. They have created a new ship capable of assimilating entire worlds in just a few seconds. After routing the attempted foothold, Captain Picard discovers a new type of nebula: a tachyon nebula. Intrigued, Picard discovers a new type of transwarp gate called a Transwarp Portal, capable of sending fleets of starships from one quadrant to another almost instantly, explaining how the Borg managed to get so deep into the Alpha Quadrant undetected. Starfleet Command then orders Picard to seize control of it and launch a counteroffensive into the heart of Borg space in the Delta Quadrant, into the Borg staging grounds. Though successful, some of the Federation forces, Picard included, are left stranded when the Transwarp Portal collapses due to a destabilization of the inter-spatial transwarp manifolds.
Meanwhile, the Cardassians use the sudden absence of Federation forces to begin their own offensive. The Cardassians proceed to destroy the Federation's reserve fleet. Klingon Chancellor Martok discovers that Gul Kentar, leader of the Cardassian uprising, is in league with the Romulans. Kentar is developing a 'Quantum Singularity Ship' that allows the Cardassians to summon Species 8472 ships at will. Martok leads an attempt to thwart Kentar's grab for power and destroy the project. The Klingons stop the Cardassian rebellion and occupy their homeworld, Cardassia Prime. In the final battle, Martok tracks down and kills Gul Kentar, taking out the Quantum Singularity Project along the way.
The Borg Queen, stranded in the Alpha Quadrant by the same twist of fate that trapped Picard on her side of the galaxy, discovers that Species 8472 has found a way into the Alpha Quadrant. She attempts to mass an armada to suppress this threat by assimilating native species planets, ships and technologies, but its growth is stunted by the constant attacks from the Federation. She then realizes that only by working with the Federation they can defeat Species 8472. The Federation and the Borg Collective create an alliance and venture into Species 8472's fluidic space to destroy their staging grounds by destroying the Rift Maker, thus ending the threat to the Alpha Quadrant by closing all the rifts.
Reception[edit]
Aggregator | Score |
---|---|
Metacritic | 65/100[6] |
Publication | Score |
---|---|
AllGame | [7] |
CGM | [8] |
CGW | [9] |
GameSpot | 7.1/10[10] |
GameSpy | 80%[11] |
GameZone | 8/10[12] |
IGN | 7.4/10[13] |
PC Gamer (UK) | 60%[14] |
PC Gamer (US) | 69%[15] |
PC Zone | 52%[16] |
The game received more 'mixed' reviews than the original Star Trek: Armada, according to the review aggregation website Metacritic.[6]
References[edit]
- ^Davis, Ian Lane (February 15, 2000). 'The Mad Doctor's Designer's Diary'. TrekCore. CBS Interactive. Retrieved March 11, 2010.
- ^'Storm3D Viewer Utility by Mad Doc Software'. Armada Files. June 11, 2002. Retrieved August 18, 2015.
- ^'The Next Generation Lives On With The Release Of Activisons's Star Trek: Armada II'. Mad Doc Software. November 19, 2001. Retrieved March 11, 2010. Hosted by RockstarWatch.net as backup
- ^'Activision Files Breach Of Contract Lawsuit Against Viacom'. Activision. July 1, 2003. Retrieved August 21, 2018.
- ^'Star Trek Armada II Announced'. Game Monkeys. February 14, 2001. Retrieved March 16, 2010.
- ^ ab'Star Trek: Armada II for PC Reviews'. Metacritic. CBS Interactive. Retrieved August 21, 2018.
- ^Woods, Nick. 'Star Trek: Armada II - Review'. AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved August 21, 2018.
- ^Bub, Andrew S. (April 4, 2002). 'Star Trek Armada II'. Computer Games Magazine. theGlobe.com. Archived from the original on April 24, 2002. Retrieved August 21, 2018.
- ^Chick, Tom (March 2002). 'Star Trek: Armada II'(PDF). Computer Gaming World. No. 212. Ziff Davis. p. 83. Retrieved August 21, 2018.
- ^Kasavin, Greg (November 26, 2001). 'Star Trek: Armada II Review'. GameSpot. CBS Interactive. Retrieved August 21, 2018.
- ^McConnaughy, Tim (November 27, 2001). 'Star Trek: Armada II'. GameSpy. IGN Entertainment. Archived from the original on September 21, 2004. Retrieved August 21, 2018.
- ^Gerbino, Robert (December 27, 2001). 'Star Trek: Armada II Review'. GameZone. Archived from the original on February 8, 2008. Retrieved August 22, 2018.
- ^Sulic, Ivan (December 3, 2001). 'Star Trek: Armada II'. IGN. Ziff Davis. Retrieved August 21, 2018.
- ^'Star Trek: Armada 2'. PC Gamer UK. Future plc. 2002.
- ^Kuo, Li C. (February 2002). 'Star Trek: Armada II'. PC Gamer. Vol. 9 no. 2. Future US. p. 74. Archived from the original on March 15, 2006. Retrieved August 21, 2018.
- ^Hill, Mark (February 21, 2002). 'PC Review: Star Trek: Armada II'. PC Zone. Future plc. Archived from the original on July 4, 2007.
External links[edit]
- Star Trek: Armada II at Memory Alpha (a Star Trekwiki)
- Star Trek: Armada II at MobyGames